Schooltime!

That's the point of playing this game, right?  Make your child be the best at what she is!  School is a nice enviroment to learn, hone skills, and do all that cool stuff.   Here are the many subjects and what they do for your daughter.  The names here are used in the english beta version, and may not be the official names when and if the game becomes released at all in an english version.  Basically the prices that are charged to you are by how experianced in the subject your child becomes.  After so many classes, your child will be moved up a level.  Whether or not you need that extra level really isn't nessassary.   For example, once you've maxed out your magic abilities, there's no way to max them out any more.  It doesn't matter if she's at Adept or even at Master, there's no possible way to make them go any higher.  However, with the higher levels, you can increase certain stats faster.

Science - Shizankagaku
Novice: 30G, Adept: 40G, Expert: 55G and Master: 70G    These prices are per day/per class
Adds to:  Intelligence Takes away: Magical Resistance, Faith

Language Study - Gogaku
Novice: 40G, Adept: 60G, Expert: 85G and Master: 110G
Adds To:  Sensitivity, Refinement, Intelligence, and The Arts Takes Away: Yet another course that doesn't take anything from her.

Theology - Shingaku
Novice: 40G, Adept: 60G, Expert: 85G and Master: 110G
Adds To:  Faith, Intelligence, and Magical  Resistance. Takes Away: Nothing.  This is a very nice course.

Strategy - Gungaku
Novice: 50G, Adept: 70G, Expert: 95G and Master: 120G
Adds To:  Intelligence and Combat Technique Takes Away:  Sensitivity

Fencing - Kenjutsu
Novice: 40G, Adept: 70G, Expert: 105 and Master: 200 - Small note.  All your skills are filled about the time you hit Adept.  If you keep going back to this guy, he'll just say "I'm raising you a level because I just want to charge you more."  Wow, if that wasn't the truth or what...
Adds To: Combat Technique and Offensive Strength. Takes Away: Nothing.

Fighting - Kakutoujutsu
Novice: 30G, Adept: 40G, Expert: 55G and Master: 70G
Adds To: Combat Technique and Defense Strength. Takes Away: Nothing.

Magic - Mahou
Novice: 60G, Adept: 70G, Expert: 85G and Master 100G
Adds To: Magical Technique and Magical Strength Takes Away: Nada, again.

Protocal - Reihou
Novice: 40G, Adept: 50G, Expert: 65G and Master: 80G
Adds To: Decorum and Refinement Takes Away: Nothing

Painting - Kaiga
Novice: 40G, Adept: 50G, Expert: 65G and Master: 90G
Adds To: The Arts and Sensativity Takes Away: Nope, nothing at all.

Dance - Butou
Novice: 50G, Adept: 70G, Expert: 95G and Master 120G
Adds To: The Arts, Charisma, and Strength/Constitution  Takes Away: Nada again.

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