- Has a person standing there holding what could appear to be a lantern.
Daughter starts off with a Sassy Disposition.
Money: 3000 Gold to start, varying amounts throughout the years. It depends on if it had been a good year or not. It's different every time you play! Generally it's between the amounts of 500-1500.
Room: The most expensive money can buy! Beautiful.
- Looks like a Jester juggling some items. Same goes for Performer
as with the Priest, it implies he's a special kind of one.
Daughter starts off with a Misconduct disposition.
Money: 500G to start. Yearly pay of 10-800G.
Room: One of the worst. Stone cold floors. Bad lighting. Badly put together wooden furniture. Your daughter has a reason to be a rebel.
- Has a man praying at an alter of sorts. His title implies he's
a special sort of priest (like for the Realm).
Daughter starts out with Normal disposition.
Money: 800G to start. Yearly pay of 300-800G.
Room: Pretty decent. A few items around the room to be religious. An ankh cross in one corner, some wooden furniture. An average bed with white coverings. Brown tiled floor. Not the best place, but certainly not the worst kept place.
Noble - He was once part of a Noble Family, but now it's extinct.
This is still a rather high social status, regardless. A man posing with
Daughter starts off with a sassy disposition.
Money: 500G. Yearly pay of 700G.
Room: Very nice! The entire floor is one simple slab, shiny. Must be marble. Very pretty things decorate the room, as if you were rich, despite not starting off with a lot of money.
Knight - Has a picture of a Knight posing with an axe, like he is
Daughter starts off with a normal disposition.
Money: 1500G. Yearly pay of 700G.
Room: Very nicely lighted! Lots of swords and suits of armor line the room. The tiling on the floors is very light colored, giving the impression that it was slightly more expensive. This is the most like the original two Princess Makers, going back to the aspect of your daughter is being raised by a warrior. This would be my suggestion to start off if you were a beginner. The others are more difficult, either because of money situations or handling the different dispositions of your daughter.
- A man wearing a hat, and long clothing. Better translated, a wandering
Daughter starts off with a misconduct disposition.
Money: 5000G. No yearly pay. That's ALL you get.
Room: One of the worst rooms in the game. Your floors and furniture are all plank wood. A single white sheet on the bed. Only a guitar is the item that characterizes the room.
Later in the game
I really can't go into too much detail on what happens later in the game. You aren't generally given a Yes or No answer to questions that seem complicated. I think the one I remember most was when she became a bit spoiled, but then went back to being happy. After about 2 years or so after the fact, she came to me and said she felt bad about what she did, and if we forgave her and such. She was very happy, and her stress went down a lot. I guess just like the real world, she developed a guilty conscious for the things she had done. It all depends on situations and what she's interested in. Once I play the game a bit more, I'll put more examples down in the future.
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